using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TEngine;

namespace GameLogic
{
	partial class ShipConfigUI: UIGameWindow
	{
		#region 脚本工具生成的代码
		private ButtonEx m_btnExBG;
		private ButtonEx m_btnExBack;
		private TMP_InputField m_tmpInputSaveConfigName;
		private ButtonEx m_btnExSaveShipConfig;
		protected override void ScriptGenerator()
		{
			m_btnExBG = FindChildComponent<ButtonEx>("Root/m_btnExBG");
			m_btnExBack = FindChildComponent<ButtonEx>("Root/m_btnExBack");
			m_tmpInputSaveConfigName = FindChildComponent<TMP_InputField>("Root/m_tmpInputSaveConfigName");
			m_btnExSaveShipConfig = FindChildComponent<ButtonEx>("Root/m_tmpInputSaveConfigName/m_btnExSaveShipConfig");
		}
		#endregion
	}
}